
The hominid has a laser pistol with infinite ammo, which can be charged up to release even more devastating attacks, a finite amount of grenades, friendly NPCs that drop weapons (in this case, Fat Kids) and seemingly endless waves of enemies to mow down to your heart's content.

#ALIEN HOMINID GBA REVIEW SERIES#
The actual gameplay of Alien Hominid is akin to the Metal Slug series of games in almost every possible way. Off, it replaces the blood with "glitter and flowers", so a decapitated body has a flower growing over the gaping wound and enemies release pretty flowers and sparkles as they die gruesome deaths. If left on, then heads are chomped, people are split in half, rib cages are exposed, and blood splashes everywhere. Additionally, the game is extremely bloody for a T-rated game, but it's also very cheeky and has a toggle for the gore. The artist from the game is Dan 'Synj' Paladin, the same artist who worked on the original Flash game, giving it a distinctive look. In addition to taking on the FBI, Alien Hominid pits you against KGB agents, the soldiers at Area 51, as well as a menagerie of giant robots and screen-filling boss monsters.

The game tells the tale of a yellow, bug-like alien who crash-lands on Earth, only to have its spaceship confiscated by the FBI, which it then spends the rest of the game trying to recover. Originally a Flash-based game found on the Newgrounds Flash portal, Alien Hominid is a side-scrolling shooter most notable for its uniquely referential 2D visual style, playful sense of humor, and an insanely unforgiving level of challenge.
